Tutorial 1: Texturing and Unity


For this tutorials portfolio exercise, I started by making a sample scene constructing of the basic Directional Light and Camera. I then put up some white planes to make a faux room. I then added a couch and a little coffee table, to make it a lounge-room like setting, and added a wineglass and smartphone on the coffee table.  I made two new materials, a plain white material to put on the planes (walls and floor), as well as a semi-transparent material to put on the wineglass. Finally, I imported my barrel that I made in Self-Study 1, and put it just near the fan for show. This was a good test of my basic skills in Unity, creating, applying, and modifying materials as well as basic use of the Scale, Rotation and Transform tools.

the final scene


https://free3d.com/3d-model/a-simple-sofa-781525.html
https://free3d.com/3d-model/simple-table-83968.html
https://free3d.com/3d-model/wineglass-simple-glass-15356.html
https://free3d.com/3d-model/simple-fan-689944.html

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