Devlog 1: Player Movement
To start off development of Echo's Trial, I began by importing the spritesheet I'd be using for the project. I then sliced it, and starting constructing a basic level that I could test collision and basic character movement in. To then make the levels not feel condensed or claustrophobic, I decided I'd construct the game in 1080p and lock it to that. I've also made a basic level consisting of three descending platforms, made an extremely simple player character with one of the player sprites, and added a basic movement controller to said player. I have also added collision to the platforms (which are on a different layer from the background elements), and I have also made use of composite colliders to save resources. The simple movement controller I added has room to be iterated upon, mainly aiming to add some dampening and reduce the floatiness. I'm aiming for movement somewhat like Super Meat Boy, with the dampening and the variable jump height.
Echo's Trial
KIT109 Project
Status | In development |
Author | bean |
Genre | Puzzle |
Tags | 2D, Puzzle-Platformer |
More posts
- Devlog 4: Polish and UI4 days ago
- Devlog 3: Presentation and Graphics4 days ago
- Devlog 2: Interaction20 days ago
- Echo's Trial Game Concept46 days ago
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